Implemented ClientManager so it can manage the usb and wireless threads. Impelmented better mutex logic on CmaClient. Execute the cma events in a different thread so the event listener is available. Code refactoring. Fix memory leaks in threads. Updated readme.
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 *  QCMA: Cross-platform content manager assistant for the PS Vita
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 *
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 *  Copyright (C) 2013  Codestation
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 *
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 *  This program is free software: you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation, either version 3 of the License, or
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 *  (at your option) any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef AVDECODER_H
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#define AVDECODER_H
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#include <QImage>
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#include <QString>
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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#include <libswscale/swscale.h>
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}
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#include <vitamtp.h>
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class AVDecoder
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{
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public:
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    AVDecoder();
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    ~AVDecoder();
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    bool open(const QString filename);
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    QByteArray getAudioThumbnail(int width, int height);
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    QByteArray getVideoThumbnail(int width, int height);
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    void getPictureMetadata(metadata_t &metadata);
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    void getAudioMetadata(metadata_t &metadata);
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    void getVideoMetadata(metadata_t &metadata);
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    void close();
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    class AvInit
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    {
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    public:
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        AvInit()
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        {
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            av_register_all();
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        }
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    };
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    static AvInit init;
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private:
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    void AVFrameToQImage(AVFrame &frame, QImage &image, int width, int height);
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    AVFrame *getDecodedFrame(AVCodecContext *pCodecCtx, int stream_index);
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    AVFormatContext *pFormatCtx;
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};
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#endif // AVDECODER_H
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