79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "singleapplication.h"
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#include <QDebug>
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#include <QFile>
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const int SingleApplication::timeout = 500;
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const QString SingleApplication::SHARED_KEY = "QCMA_KEY";
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SingleApplication::SingleApplication(int &argc, char **argv) :
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QApplication(argc, argv)
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{
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server = new QLocalServer(this);
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connect(server, SIGNAL(newConnection()), this, SLOT(receiveMessage()));
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#ifdef Q_OS_UNIX
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// Make sure that the socket file is deleted
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QFile address(QString("/tmp/" + SHARED_KEY));
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if(address.exists()) {
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address.remove();
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}
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#endif
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server->listen(SHARED_KEY);
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}
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void SingleApplication::receiveMessage()
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{
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QLocalSocket *socket = server->nextPendingConnection();
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if(!socket->waitForReadyRead(timeout)) {
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qDebug() << socket->errorString();
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return;
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}
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QByteArray byteArray = socket->readAll();
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QString message = QString::fromUtf8(byteArray.constData());
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emit messageAvailable(message);
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socket->disconnectFromServer();
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}
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bool SingleApplication::sendMessage(const QString &message)
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{
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QLocalSocket socket;
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socket.connectToServer(SHARED_KEY, QIODevice::WriteOnly);
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if(!socket.waitForConnected(timeout)) {
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return false;
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}
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socket.write(message.toUtf8());
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if(!socket.waitForBytesWritten(timeout)) {
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qDebug() << socket.errorString();
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return false;
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}
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socket.disconnectFromServer();
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return true;
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}
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