Files
qcma/confirmdialog.cpp
codestation 04853712d0 Update the database in a different thread so it doesn't freeze the main
thread.
Show PIN in a dialog instead of a notification popup.
Translations updated.
2013-08-30 11:10:43 -04:30

51 lines
1.6 KiB
C++

/*
* QCMA: Cross-platform content manager assistant for the PS Vita
*
* Copyright (C) 2013 Codestation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "confirmdialog.h"
#include "ui_confirmdialog.h"
const QString ConfirmDialog::messageTemplate = "<html><head/><body>"
"<p><span style=\"font-size:10pt;\">%1</span></p>"
"<p><span style=\"font-size:12pt; font-weight:600;\">%2</span></p>"
"</body></html>";
ConfirmDialog::ConfirmDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::ConfirmDialog)
{
ui->setupUi(this);
this->layout()->setSizeConstraint(QLayout::SetFixedSize);
}
void ConfirmDialog::setMessageText(const QString message, const QString game_title)
{
ui->confirmText->setText(messageTemplate.arg(message, game_title));
}
void ConfirmDialog::setMessagePixmap(const QPixmap &pixmap, int width)
{
ui->itemPicture->setPixmap(pixmap);
ui->itemPicture->setMinimumWidth(width);
}
ConfirmDialog::~ConfirmDialog()
{
delete ui;
}