
Implemented ClientManager so it can manage the usb and wireless threads. Impelmented better mutex logic on CmaClient. Execute the cma events in a different thread so the event listener is available. Code refactoring. Fix memory leaks in threads. Updated readme.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CMABROADCAST_H
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#define CMABROADCAST_H
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#include <QMutex>
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#include <QObject>
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#include <QUdpSocket>
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#define QCMA_REQUEST_PORT 9309
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class CmaBroadcast : public QObject
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{
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Q_OBJECT
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public:
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explicit CmaBroadcast(QObject *parent = 0);
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private:
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void replyBroadcast(const QByteArray &datagram);
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QMutex mutex;
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QString uuid;
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QByteArray reply;
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QString hostname;
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QUdpSocket *socket;
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static const QString broadcast_reply;
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static const char *broadcast_query;
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static const char *broadcast_ok;
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static const char *broadcast_unavailable;
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public slots:
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void setAvailable();
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void setUnavailable();
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private slots:
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void readPendingDatagrams();
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};
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#endif // CMABROADCAST_H
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