
Implemented ClientManager so it can manage the usb and wireless threads. Impelmented better mutex logic on CmaClient. Execute the cma events in a different thread so the event listener is available. Code refactoring. Fix memory leaks in threads. Updated readme.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "baseworker.h"
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BaseWorker::BaseWorker(QObject *parent) :
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QObject(parent)
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{
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thread = NULL;
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}
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void BaseWorker::start(const char *thread_name)
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{
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thread = new QThread();
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if(thread_name) {
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thread->setObjectName(thread_name);
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}
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this->moveToThread(thread);
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connect(thread, SIGNAL(started()), this, SLOT(process()));
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connect(this, SIGNAL(finished()), this, SLOT(onFinished()));
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connect(this, SIGNAL(finished()), thread, SLOT(quit()), Qt::DirectConnection);
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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thread->start();
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}
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bool BaseWorker::wait()
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{
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return thread->wait();
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}
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void BaseWorker::onFinished()
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{
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}
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