Files
qcma/baseworker.cpp
codestation 92f4572814 Make sure that BaseWorker deletes the thread when is finished.
Implemented ClientManager so it can manage the usb and wireless threads.
Impelmented better mutex logic on CmaClient.
Execute the cma events in a different thread so the event listener is
available.
Code refactoring.
Fix memory leaks in threads.
Updated readme.
2013-08-25 01:40:14 -04:30

54 lines
1.4 KiB
C++

/*
* QCMA: Cross-platform content manager assistant for the PS Vita
*
* Copyright (C) 2013 Codestation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "baseworker.h"
BaseWorker::BaseWorker(QObject *parent) :
QObject(parent)
{
thread = NULL;
}
void BaseWorker::start(const char *thread_name)
{
thread = new QThread();
if(thread_name) {
thread->setObjectName(thread_name);
}
this->moveToThread(thread);
connect(thread, SIGNAL(started()), this, SLOT(process()));
connect(this, SIGNAL(finished()), this, SLOT(onFinished()));
connect(this, SIGNAL(finished()), thread, SLOT(quit()), Qt::DirectConnection);
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
}
bool BaseWorker::wait()
{
return thread->wait();
}
void BaseWorker::onFinished()
{
}