pro files in the same directory. With this change the android library now builds properly. This also fixes the parallel compilation problem that happened when building using +8 cores.
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 *  QCMA: Cross-platform content manager assistant for the PS Vita
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 *
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 *  Copyright (C) 2013  Codestation
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 *
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 *  This program is free software: you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation, either version 3 of the License, or
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 *  (at your option) any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "singleapplication.h"
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#include <QDebug>
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const int SingleApplication::timeout = 500;
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const QString SingleApplication::SHARED_KEY = "QCMA_KEY";
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SingleApplication::SingleApplication(int &s_argc, char **s_argv) :
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    QApplication(s_argc, s_argv)
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{
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    server = new QLocalServer(this);
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    connect(server, SIGNAL(newConnection()), this, SLOT(receiveMessage()));
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    QLocalServer::removeServer(SHARED_KEY);
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    server->listen(SHARED_KEY);
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}
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void SingleApplication::receiveMessage()
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{
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    QLocalSocket *socket = server->nextPendingConnection();
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    if(!socket->waitForReadyRead(timeout)) {
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        qDebug() << socket->errorString();
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        return;
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    }
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    QByteArray byteArray = socket->readAll();
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    QString message = QString::fromUtf8(byteArray.constData());
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    emit messageAvailable(message);
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    socket->disconnectFromServer();
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}
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bool SingleApplication::sendMessage(const QString &message)
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{
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    QLocalSocket socket;
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    socket.connectToServer(SHARED_KEY, QIODevice::WriteOnly);
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    if(!socket.waitForConnected(timeout)) {
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        return false;
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    }
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    socket.write(message.toUtf8());
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    if(!socket.waitForBytesWritten(timeout)) {
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        qDebug() << socket.errorString();
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        return false;
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    }
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    socket.disconnectFromServer();
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    return true;
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}
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