pro files in the same directory. With this change the android library now builds properly. This also fixes the parallel compilation problem that happened when building using +8 cores.
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 *  QCMA: Cross-platform content manager assistant for the PS Vita
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 *
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 *  Copyright (C) 2013  Codestation
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 *
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 *  This program is free software: you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation, either version 3 of the License, or
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 *  (at your option) any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "confirmdialog.h"
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#include "ui_confirmdialog.h"
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const QString ConfirmDialog::messageTemplate = "<html><head/><body>"
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        "<p><span style=\"font-size:10pt;\">%1</span></p>"
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        "<p><span style=\"font-size:12pt; font-weight:600;\">%2</span></p>"
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        "</body></html>";
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ConfirmDialog::ConfirmDialog(QWidget *obj_parent) :
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    QDialog(obj_parent),
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    ui(new Ui::ConfirmDialog)
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{
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    ui->setupUi(this);
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    this->layout()->setSizeConstraint(QLayout::SetFixedSize);
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}
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void ConfirmDialog::setMessageText(const QString message, const QString game_title)
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{
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    ui->confirmText->setText(messageTemplate.arg(message, game_title));
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}
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void ConfirmDialog::setMessagePixmap(const QPixmap &pixmap, int dialog_width)
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{
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    ui->itemPicture->setPixmap(pixmap);
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    ui->itemPicture->setMinimumWidth(dialog_width);
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}
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ConfirmDialog::~ConfirmDialog()
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{
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    delete ui;
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}
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