
Implemented ClientManager so it can manage the usb and wireless threads. Impelmented better mutex logic on CmaClient. Execute the cma events in a different thread so the event listener is available. Code refactoring. Fix memory leaks in threads. Updated readme.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BASEWORKER_H
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#define BASEWORKER_H
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#include <QObject>
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#include <QThread>
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class BaseWorker : public QObject
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{
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Q_OBJECT
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public:
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explicit BaseWorker(QObject *parent = 0);
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void start(const char *thread_name = NULL);
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bool wait();
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private:
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QThread *thread;
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signals:
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void finished();
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public slots:
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virtual void onFinished();
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protected slots:
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virtual void process() = 0;
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};
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#endif // BASEWORKER_H
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