
pro files in the same directory. With this change the android library now builds properly. This also fixes the parallel compilation problem that happened when building using +8 cores.
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2014 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HTTPDOWNLOADER_H
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#define HTTPDOWNLOADER_H
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#include <QByteArray>
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#include <QMutex>
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#include <QNetworkReply>
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#include <QObject>
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#include <QWaitCondition>
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#include <inttypes.h>
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class HTTPDownloader : public QObject
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{
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Q_OBJECT
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public:
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explicit HTTPDownloader(const QString &url, QObject *parent = 0);
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~HTTPDownloader();
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qint64 getFileSize();
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signals:
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void messageSent(QString);
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public slots:
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void downloadFile();
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static int readCallback(unsigned char *data, unsigned long wantlen, unsigned long *gotlen);
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void metadataChanged();
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void readyRead();
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void error(QNetworkReply::NetworkError);
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private:
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QString remote_url;
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QNetworkAccessManager *request;
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QMutex lengthMutex;
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bool firstRead;
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static QMutex dataAvailable;
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static QMutex dataRead;
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static QNetworkReply *reply;
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volatile static qint64 m_contentLength;
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static QByteArray buffer;
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static bool bufferReady;
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static qint64 downloadLeft;
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};
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#endif // HTTPDOWNLOADER_H
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