/* * QCMA: Cross-platform content manager assistant for the PS Vita * * Copyright (C) 2013 Codestation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "singleapplication.h" #include const int SingleApplication::timeout = 500; const QString SingleApplication::SHARED_KEY = "QCMA_KEY"; SingleApplication::SingleApplication(int &argc, char **argv) : QApplication(argc, argv) { server = new QLocalServer(this); connect(server, SIGNAL(newConnection()), this, SLOT(receiveMessage())); QLocalServer::removeServer(SHARED_KEY); server->listen(SHARED_KEY); } void SingleApplication::receiveMessage() { QLocalSocket *socket = server->nextPendingConnection(); if(!socket->waitForReadyRead(timeout)) { qDebug() << socket->errorString(); return; } QByteArray byteArray = socket->readAll(); QString message = QString::fromUtf8(byteArray.constData()); emit messageAvailable(message); socket->disconnectFromServer(); } bool SingleApplication::sendMessage(const QString &message) { QLocalSocket socket; socket.connectToServer(SHARED_KEY, QIODevice::WriteOnly); if(!socket.waitForConnected(timeout)) { return false; } socket.write(message.toUtf8()); if(!socket.waitForBytesWritten(timeout)) { qDebug() << socket.errorString(); return false; } socket.disconnectFromServer(); return true; }