/* * QCMA: Cross-platform content manager assistant for the PS Vita * * Copyright (C) 2013 Codestation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "baseworker.h" BaseWorker::BaseWorker(QObject *parent) : QObject(parent) { thread = NULL; } void BaseWorker::onFinished() { } void BaseWorker::start(const char *thread_name) { thread = new QThread(); if(thread_name) { thread->setObjectName(thread_name); } // Move this service to a new thread this->moveToThread(thread); // The main loop will be executed when the thread // signals that it has started. connect(thread, SIGNAL(started()), this, SLOT(process())); // Make sure that we notify ourselves when the thread // is finished in order to correctly clean-up the thread. connect(thread, SIGNAL(finished()), this, SLOT(onFinished())); // The thread will quit when the sercives // signals that it's finished. connect(this, SIGNAL(finished()), thread, SLOT(quit())); // The thread will be scheduled for deletion when the // service signals that it's finished connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater())); // Start the thread thread->start(); }