/*
* QCMA: Cross-platform content manager assistant for the PS Vita
*
* Copyright (C) 2013 Codestation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "singleapplication.h"
#include
const int SingleApplication::timeout = 500;
const QString SingleApplication::SHARED_KEY = "QCMA_KEY";
SingleApplication::SingleApplication(int &argc, char **argv) :
QApplication(argc, argv)
{
server = new QLocalServer(this);
connect(server, SIGNAL(newConnection()), this, SLOT(receiveMessage()));
QLocalServer::removeServer(SHARED_KEY);
server->listen(SHARED_KEY);
}
void SingleApplication::receiveMessage()
{
QLocalSocket *socket = server->nextPendingConnection();
if(!socket->waitForReadyRead(timeout)) {
qDebug() << socket->errorString();
return;
}
QByteArray byteArray = socket->readAll();
QString message = QString::fromUtf8(byteArray.constData());
emit messageAvailable(message);
socket->disconnectFromServer();
}
bool SingleApplication::sendMessage(const QString &message)
{
QLocalSocket socket;
socket.connectToServer(SHARED_KEY, QIODevice::WriteOnly);
if(!socket.waitForConnected(timeout)) {
return false;
}
socket.write(message.toUtf8());
if(!socket.waitForBytesWritten(timeout)) {
qDebug() << socket.errorString();
return false;
}
socket.disconnectFromServer();
return true;
}