Reorganized project to avoid the ".pro not found" by having all the
pro files in the same directory. With this change the android library now builds properly. This also fixes the parallel compilation problem that happened when building using +8 cores.
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63
gui/forms/backupitem.h
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63
gui/forms/backupitem.h
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/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BACKUPITEM_H
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#define BACKUPITEM_H
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#include <QWidget>
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namespace Ui {
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class BackupItem;
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}
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class BackupItem : public QWidget
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{
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Q_OBJECT
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public:
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explicit BackupItem(QWidget *parent = 0);
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~BackupItem();
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void setItemInfo(const QString &name, const QString &size, const QString &extra);
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void setItemIcon(const QString &m_path, int width = 48, bool try_dds = false);
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void setDirectory(const QString &m_path);
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const QPixmap *getIconPixmap();
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int getIconWidth();
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static bool lessThan(const BackupItem *s1, const BackupItem *s2);
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int ohfi;
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QString title;
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private:
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QString m_path;
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Ui::BackupItem *ui;
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static const QString gameTemplate;
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static const QString sizeTemplate;
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static const QString infoTemplate;
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signals:
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void deleteEntry(BackupItem *entry);
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private slots:
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void openDirectory();
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void removeEntry();
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};
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#endif // BACKUPITEM_H
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