Reorganized project to avoid the ".pro not found" by having all the
pro files in the same directory. With this change the android library now builds properly. This also fixes the parallel compilation problem that happened when building using +8 cores.
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104
gui/forms/backupitem.cpp
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104
gui/forms/backupitem.cpp
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/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "backupitem.h"
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#include "ui_backupitem.h"
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#include "cmautils.h"
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#include "dds.h"
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#include <QDesktopServices>
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#include <QUrl>
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const QString BackupItem::gameTemplate = "<html><head/><body>"
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"<p><span style=\" font-size:13pt; font-weight:600;\">%1</span></p>"
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"</body></html>";
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const QString BackupItem::sizeTemplate = "<html><head/><body>"
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"<p><span style=\" font-size:10pt;\">%1</span></p>"
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"</body></html>";
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const QString BackupItem::infoTemplate = "<html><head/><body>"
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"<p><span style=\" font-size:10pt;\"> %1</span></p>"
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"</body></html>";
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BackupItem::BackupItem(QWidget *obj_parent) :
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QWidget(obj_parent),
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ui(new Ui::BackupItem)
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{
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ui->setupUi(this);
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// connect the buttons
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connect(ui->openButton, SIGNAL(clicked()), this, SLOT(openDirectory()));
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connect(ui->deleteButton, SIGNAL(clicked()), this, SLOT(removeEntry()));
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}
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BackupItem::~BackupItem()
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{
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delete ui;
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}
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void BackupItem::openDirectory()
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{
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QDesktopServices::openUrl(QUrl("file:///" + m_path));
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}
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void BackupItem::removeEntry()
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{
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emit deleteEntry(this);
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}
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const QPixmap *BackupItem::getIconPixmap()
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{
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return ui->itemPicture->pixmap();
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}
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void BackupItem::setDirectory(const QString &path)
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{
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m_path = path;
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}
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void BackupItem::setItemInfo(const QString &name, const QString &item_size, const QString &extra)
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{
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ui->gameLabel->setText(gameTemplate.arg(name));
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ui->sizeLabel->setText(sizeTemplate.arg(item_size));
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ui->infoLabel->setText(infoTemplate.arg(extra));
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}
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int BackupItem::getIconWidth()
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{
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return ui->itemPicture->width();
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}
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void BackupItem::setItemIcon(const QString &path, int item_width, bool try_dds)
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{
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ui->itemPicture->setMinimumWidth(item_width);
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QPixmap pixmap(path);
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if((pixmap.width() <= 0 || pixmap.height() <= 0) && try_dds) {
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QImage image;
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if(loadDDS(path, &image)) {
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pixmap = QPixmap::fromImage(image);
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}
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}
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ui->itemPicture->setPixmap(pixmap);
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}
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bool BackupItem::lessThan(const BackupItem *s1, const BackupItem *s2)
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{
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return s1->title.compare(s2->title) < 0;
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}
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