Reorganized project to avoid the ".pro not found" by having all the
pro files in the same directory. With this change the android library now builds properly. This also fixes the parallel compilation problem that happened when building using +8 cores.
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59
common/cmautils.h
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59
common/cmautils.h
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/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UTILS_H
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#define UTILS_H
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#include <QByteArray>
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#include <QString>
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#include <QThread>
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#include <vitamtp.h>
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// Qt4 doesn't have public methods for Thread::*sleep
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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typedef QThread Sleeper;
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#else
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class Sleeper : QThread
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{
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public:
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static void sleep(unsigned long secs) {
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QThread::sleep(secs);
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}
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static void msleep(unsigned long msecs) {
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QThread::msleep(msecs);
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}
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static void usleep(unsigned long usecs) {
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QThread::usleep(usecs);
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}
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};
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#endif
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bool removeRecursively(const QString &path);
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QString readable_size(qint64 size, bool use_gib = false);
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bool getDiskSpace(const QString &dir, quint64 *free, quint64 *total);
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QByteArray getThumbnail(const QString &path, DataType type, metadata_t *metadata);
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int getVitaProtocolVersion();
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#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)
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bool belongsToGroup(const char *groupname);
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#endif
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#endif // UTILS_H
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