Update the database in a different thread so it doesn't freeze the main
thread. Show PIN in a dialog instead of a notification popup. Translations updated.
This commit is contained in:
71
pinform.cpp
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71
pinform.cpp
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/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pinform.h"
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#include "ui_pinform.h"
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#include <QDebug>
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#include <QDesktopWidget>
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const QString PinForm::pinFormat =
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"<html><head/><body>"
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"<p><span style=\"font-size:24pt; font-weight:600;\">%1</span></p>"
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"</body></html>";
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PinForm::PinForm(QWidget *parent) :
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QWidget(parent),
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ui(new Ui::PinForm)
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{
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ui->setupUi(this);
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move(QApplication::desktop()->screen()->rect().center() - rect().center());
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setFixedSize(size());
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setWindowFlags(Qt::CustomizeWindowHint | Qt::WindowTitleHint);
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connect(ui->cancelButton, SIGNAL(clicked()), this, SLOT(hide()));
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}
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void PinForm::setPin(QString name, int pin)
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{
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qDebug() << "Got pin from user " << name;
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ui->deviceLabel->setText(tr("Device: %1 (PS Vita)").arg(name));
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ui->pinLabel->setText(pinFormat.arg(QString::number(pin), 8, QChar('0')));
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show();
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}
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void PinForm::startCountdown()
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{
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timer.setInterval(1000);
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counter = 300;
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connect(&timer, SIGNAL(timeout()), this, SLOT(decreaseTimer()));
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timer.start();
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}
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void PinForm::decreaseTimer()
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{
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counter--;
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if(counter == 0) {
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timer.stop();
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hide();
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}
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ui->timeLabel->setText(tr("Time remaining: %1 seconds").arg(counter));
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}
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PinForm::~PinForm()
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{
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delete ui;
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}
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