Update the database in a different thread so it doesn't freeze the main

thread.
Show PIN in a dialog instead of a notification popup.
Translations updated.
This commit is contained in:
codestation
2013-08-30 11:10:43 -04:30
parent b46156b507
commit 04853712d0
27 changed files with 772 additions and 133 deletions

View File

@@ -1,21 +1,40 @@
/*
* QCMA: Cross-platform content manager assistant for the PS Vita
*
* Copyright (C) 2013 Codestation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CMAEVENT_H
#define CMAEVENT_H
#include "cmaobject.h"
#include "database.h"
#include "baseworker.h"
#include <QObject>
#include <QSemaphore>
#include <vitamtp.h>
class CmaEvent : public BaseWorker
class CmaEvent : public QObject
{
Q_OBJECT
public:
explicit CmaEvent(vita_device_t *s_device, QObject *parent = 0);
explicit CmaEvent(vita_device_t *s_device);
// don't make the db reference static
static Database *db;
private:
@@ -46,6 +65,8 @@ private:
vita_device_t *device;
vita_event_t t_event;
// control variables
bool is_active;
QMutex mutex;
QMutex active;
@@ -54,7 +75,6 @@ private:
static metadata_t g_thumbmeta;
signals:
void finished();
void finishedEventLoop();
void refreshDatabase();