Update the database in a different thread so it doesn't freeze the main
thread. Show PIN in a dialog instead of a notification popup. Translations updated.
This commit is contained in:
28
cmaevent.h
28
cmaevent.h
@@ -1,21 +1,40 @@
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/*
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* QCMA: Cross-platform content manager assistant for the PS Vita
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*
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* Copyright (C) 2013 Codestation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CMAEVENT_H
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#define CMAEVENT_H
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#include "cmaobject.h"
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#include "database.h"
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#include "baseworker.h"
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#include <QObject>
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#include <QSemaphore>
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#include <vitamtp.h>
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class CmaEvent : public BaseWorker
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class CmaEvent : public QObject
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{
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Q_OBJECT
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public:
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explicit CmaEvent(vita_device_t *s_device, QObject *parent = 0);
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explicit CmaEvent(vita_device_t *s_device);
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// don't make the db reference static
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static Database *db;
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private:
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@@ -46,6 +65,8 @@ private:
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vita_device_t *device;
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vita_event_t t_event;
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// control variables
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bool is_active;
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QMutex mutex;
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QMutex active;
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@@ -54,7 +75,6 @@ private:
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static metadata_t g_thumbmeta;
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signals:
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void finished();
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void finishedEventLoop();
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void refreshDatabase();
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